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Jobs

Money funds dates, items, and storyline steps (Tara's late-night card games alone need hundreds). There are two kinds of work: freelance gigs you can grind any time, and story jobs tied to the narrative.

Freelance gigs (repeatable)

From the PC in Ethan's room, choose "Find a Freelance Job." The gig you get — and the pay — scales with your Intelligence stat. The work is gloriously stupid, and the better your INT, the better it pays:

Tier Example gig Pay
1 Filling out shady "local singles" surveys $5
2 Blogging about bodybuilding — for European cats $10
3 Graphic design for the local zoo $15
4 Listing dubious mail-order products $20
5 Data entry for "Big Corp." $30
6 Social-media managing a virtual avatar $40
7 Building a website for a furry boxing league $60
8 Transcribing an 1800s Greek love letter $75
9 Proofreading calculus for an online professor $100
10 AI dataset research on a realistic robot woman $200

Raise Intelligence to earn more

Low INT locks you into the $5–$15 gigs. As the game nudges you: "If I want better jobs, I need to improve my Intelligence." Freelancing also costs energy, so don't grind yourself dry.

Story jobs

Some jobs happen as part of a character's storyline rather than as a money grind — most notably on Tara's route, where helping her find work is a whole arc:

Job Location Outcome
Stocker Supermarket Tara is hired… then fired (harassers).
Library assistant Library Hired, then fired again by the same crowd.
Lifeguard Beach The job that finally sticks — her happy ending.

🔗 See also